nRF5 SDK for Thread and Zigbee v4.1.0
BLE UART and Thread MTD CoAP Client Examples

Table of Contents

This information applies to the following SoCs: nRF52833 and nRF52840.
This example requires the following SoftDevice: S140

Important: Before you run this example, make sure to program the SoftDevice.

Warning
There is an issue in the nRF5 SDK for Thread and Zigbee v4.1.0 that causes higher-than-usual sleep power consumption for all multiprotocol examples when using nRF52840. See workaround on DevZone.

These BLE-Thread dynamic multiprotocol examples require you to run on the second board any complementary example that contains Thread CoAP Server functionality, for example:

The examples come with two variants presenting different BLE pairing options:

For more information about multiprotocol support, see Multiprotocol support with BLE/Bluetooth.

This example application is based on the UART/Serial Port Emulation over BLE example available in nRF5 SDK v16.0.0. It has been extended to support dynamic switching between two connection modes, BLE and Thread, at the same time (concurrently). Thread operates on the 802.15.4 radio during Bluetooth low energy radio's inactive time (using Timeslot API). Depending on the Bluetooth low energy connection interval, the nRF52 SoC can spend up to 99% of the radio time on Thread protocol.

This example also supports the Thread MTD CoAP Client role, as described in the MTD CoAP Client example.

The application works similarly to ble_app_uart, using Nordic's BLE UART Service. When a UART command is sent from a mobile phone over BLE, the nRF52 device acts as MTD CoAP Client and sends unicast or multicast CoAP messages to toggle the LED on the simple_coap_server example board.

Note
Unlike in the BLE UART and Thread Switched MTD CoAP Client Example, transmitting and receiving data does not break connections from any of the used radio protocols (BLE or Thread).

NFC

One variant of the application shows the usage of the NFC BLE pairing library. The application initializes and starts the NFCT peripheral, which is used for pairing. The application does not start advertising immediately, but only when the NFC tag is read by an NFC polling device, for example a smartphone or a tablet with NFC support. The message that the tag sends to the NFC device contains data required to initiate pairing. To start the NFC data transfer, the NFC device must touch the NFC antenna that is connected to the nRF52 Development Kit.

After reading the tag, the device can pair with the nRF52 device that is advertising. After connecting, the example application behaves in the same way as the example with the NFC BLE pairing disabled, but with one difference. The security level for the Nordic UART Service has been raised to the highest possible level - level 4, so that it is possible for the central device to turn on the UART only after a proper pairing procedure. When the connection is lost due to time-out, the library automatically triggers direct advertising.

The application allows to perform pairing in one of the following modes:


Setup

You can find the source code and the makefile in the following folders (with or without BLE NFC Pairing):

LED assignments

The example uses LED assignments as described in Thread BSP LED and button reference for the following LEDs:

The following LEDs reserved for user application purposes are assigned in this example:

MTD button assignments

The following buttons reserved for user application purposes are assigned in this example:

UART command assignments

The following UART commands are used in this example:


Testing

Note
The following testing procedure uses the nRF52840 device.
  1. Prepare two nRF52840 Preview Development Kits and an Android smartphone (you can also use an iOS smartphone).
  2. On the smartphone, install nRF Toolbox for BLE.
  3. Run the following commands to flash the simple_coap_server example to one of the boards.
    $ cd <InstallFolder>/examples/thread/simple_coap_server/hex
    $ nrfjprog -f nrf52 -r --program nrf52840_xxaa_pca10056.hex --chiperase
  4. Switch on the board. LED1 starts blinking and then it turns solid.
  5. If you choose an example with BLE NFC pairing support, Install micro-ecc. This library is required by the Cryptography library .
  6. Build the example according to the instructions in Building examples.
  7. Flash SoftDevice and the example according to the instructions in Running examples on the second board.
  8. Sswitch the second board on.
  9. Depending on the chosen variant:
    • BLE Pairing without using NFC: LED1 starts blinking (BLE advertising).
    • BLE Pairing using NFC: Touch the NFC antenna with a smartphone, tablet, or the complementary central device example. LED1 blinks when the NFC tag detects the NFC field.
  10. Open nRF Toolbox and choose the UART application.
    nrftoolbox_dynamic_uart_1.png
    nRF Toolbox - UART application
  11. Tap EDIT. The Create button window appears.
  12. Create three active application buttons.
    • Enter command "u" (EOL = LF)
    • Enter command "m" (EOL = LF)
    • Enter command "p" (EOL = LF)
      nrftoolbox_dynamic_uart_2.png
      nRF Toolbox - UART application - Configure button
  13. After all buttons are created, tap DONE.
  14. If the NFC BLE pairing feature is enabled, touch the NFC antenna with a smartphone and confirm pairing.
  15. Tap CONNECT and select the Thread_UART device.
    nrftoolbox_dynamic_uart_3.png
    nRF Toolbox - UART application after establishing the connection
  16. Observe that LED1 is solid, which indicates that BLE connection is established.
  17. You can control LED4 on every CoAP Server nodes by pressing the middle button ("m" - command) from your smartphone.
  18. Pair a client with a server.
    1. Press Button 4 on a server node to enable pairing.
    2. Press the right button in nRF Toolbox ("p" command) to pair the two nodes.

You can now control the LED4 on this server node by pressing the left button in nRF Toolbox ("u" - command). You can also control CoAP Servers directly from the nRF52 Development Kit by pressing Button 1, Button 2, or Button 4.


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