This module provides APIs for handling persistence of the Light LC Setup Server model related states.
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#define | LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES (LIGHT_LC_SETUP_SERVER_INSTANCES_MAX + (SCENE_REGISTER_ARRAY_SIZE * LIGHT_LC_SETUP_SERVER_INSTANCES_MAX)) |
| Number of entry instances required to store the current state and state for each scene. More...
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#define | LIGHT_LC_MODE_EID_START (MESH_APP_MODEL_LIGHT_LC_SERVER_ID_START) |
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#define | LIGHT_LC_OCC_MODE_EID_START (LIGHT_LC_MODE_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_LIGHT_ONOFF_EID_START (LIGHT_LC_OCC_MODE_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_LUXLEVEL_ON_EID_START (LIGHT_LC_LIGHT_ONOFF_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_LUXLEVEL_PROLONG_EID_START (LIGHT_LC_PR_LUXLEVEL_ON_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_LUXLEVEL_STANDBY_EID_START (LIGHT_LC_PR_LUXLEVEL_PROLONG_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_LIGHTNESS_ON_EID_START (LIGHT_LC_PR_LUXLEVEL_STANDBY_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_LIGHTNESS_PROLONG_EID_START (LIGHT_LC_PR_LIGHTNESS_ON_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_LIGHTNESS_STANDBY_EID_START (LIGHT_LC_PR_LIGHTNESS_PROLONG_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_REGULATOR_ACCURACY_EID_START (LIGHT_LC_PR_LIGHTNESS_STANDBY_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_REGULATOR_KID_EID_START (LIGHT_LC_PR_REGULATOR_ACCURACY_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_REGULATOR_KIU_EID_START (LIGHT_LC_PR_REGULATOR_KID_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_REGULATOR_KPD_EID_START (LIGHT_LC_PR_REGULATOR_KIU_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_REGULATOR_KPU_EID_START (LIGHT_LC_PR_REGULATOR_KPD_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_TIME_FADE_EID_START (LIGHT_LC_PR_REGULATOR_KPU_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_TIME_FADE_ON_EID_START (LIGHT_LC_PR_TIME_FADE_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_TIME_FADE_STANDBY_AUTO_EID_START (LIGHT_LC_PR_TIME_FADE_ON_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_TIME_FADE_STANDBY_MANUAL_EID_START (LIGHT_LC_PR_TIME_FADE_STANDBY_AUTO_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_TIME_OCCUPANCY_DELAY_EID_START (LIGHT_LC_PR_TIME_FADE_STANDBY_MANUAL_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_TIME_PROLONG_EID_START (LIGHT_LC_PR_TIME_OCCUPANCY_DELAY_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_PR_TIME_RUN_ON_EID_START (LIGHT_LC_PR_TIME_PROLONG_EID_START + LIGHT_LC_SETUP_SERVER_STORED_WITH_SCENE_STATES) |
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#define | LIGHT_LC_MODE_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_MODE_EID_START) |
| Light LC Mode state entry ID.
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#define | LIGHT_LC_OCC_MODE_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_OCC_MODE_EID_START) |
| Light LC Occupancy Mode state entry ID.
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#define | LIGHT_LC_LIGHT_ONOFF_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_LIGHT_ONOFF_EID_START) |
| Light LC Light OnOff state entry ID.
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#define | LIGHT_LC_PR_LUXLEVEL_ON_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_LUXLEVEL_ON_EID_START) |
| Light LC Property LuxLevel On state entry ID.
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#define | LIGHT_LC_PR_LUXLEVEL_PROLONG_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_LUXLEVEL_PROLONG_EID_START) |
| Light LC Property LuxLevel Prolong state entry ID.
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#define | LIGHT_LC_PR_LUXLEVEL_STANDBY_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_LUXLEVEL_STANDBY_EID_START) |
| Light LC Property LuxLevel Standby state entry ID.
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#define | LIGHT_LC_PR_LIGHTNESS_ON_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_LIGHTNESS_ON_EID_START) |
| Light LC Property Lightness On state entry ID.
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#define | LIGHT_LC_PR_LIGHTNESS_PROLONG_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_LIGHTNESS_PROLONG_EID_START) |
| Light LC Property Lightness Prolong state entry ID.
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#define | LIGHT_LC_PR_LIGHTNESS_STANDBY_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_LIGHTNESS_STANDBY_EID_START) |
| Light LC Property Lightness Standby state entry ID.
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#define | LIGHT_LC_PR_REGULATOR_ACCURACY_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_REGULATOR_ACCURACY_EID_START) |
| Light LC Property Regulator Accuracy state entry ID.
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#define | LIGHT_LC_PR_REGULATOR_KID_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_REGULATOR_KID_EID_START) |
| Light LC Property Regulator Kid state entry ID.
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#define | LIGHT_LC_PR_REGULATOR_KIU_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_REGULATOR_KIU_EID_START) |
| Light LC Property Regulator Kiu state entry ID.
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#define | LIGHT_LC_PR_REGULATOR_KPD_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_REGULATOR_KPD_EID_START) |
| Light LC Property Regulator Kpd state entry ID.
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#define | LIGHT_LC_PR_REGULATOR_KPU_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_REGULATOR_KPU_EID_START) |
| Light LC Property Regulator Kpu state entry ID.
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#define | LIGHT_LC_PR_TIME_FADE_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_TIME_FADE_EID_START) |
| Light LC Property Time Fade state entry ID.
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#define | LIGHT_LC_PR_TIME_FADE_ON_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_TIME_FADE_ON_EID_START) |
| Light LC Property Time Fade On state entry ID.
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#define | LIGHT_LC_PR_TIME_FADE_STANDBY_AUTO_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_TIME_FADE_STANDBY_AUTO_EID_START) |
| Light LC Property Time Fade Standby Auto state entry ID.
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#define | LIGHT_LC_PR_TIME_FADE_STANDBY_MANUAL_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_TIME_FADE_STANDBY_MANUAL_EID_START) |
| Light LC Property Time Fade Standby Manual state entry ID.
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#define | LIGHT_LC_PR_TIME_OCCUPANCY_DELAY_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_TIME_OCCUPANCY_DELAY_EID_START) |
| Light LC Property Time Occupancy Delay state entry ID.
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#define | LIGHT_LC_PR_TIME_PROLONG_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_TIME_PROLONG_EID_START) |
| Light LC Property Time Prolong state entry ID.
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#define | LIGHT_LC_PR_TIME_RUN_ON_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, LIGHT_LC_PR_TIME_RUN_ON_EID_START) |
| Light LC Property Time Run On state entry ID.
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uint32_t | light_lc_mc_state_set (uint8_t index, light_lc_state_t lc_state, const void *p_value) |
| Set internal LC state variables. More...
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uint32_t | light_lc_mc_state_get (uint8_t index, light_lc_state_t lc_state, void *p_value) |
| Get internal LC state variables. More...
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uint32_t | light_lc_mc_scene_state_store (uint8_t index, uint8_t scene_index, light_lc_state_t lc_state, const void *p_value) |
| Stores internal LC state variables for a specific scene index. More...
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uint32_t | light_lc_mc_scene_state_recall (uint8_t index, uint8_t scene_index, light_lc_state_t lc_state, void *p_value) |
| Recalls internal LC state variables for a specific scene index. More...
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uint32_t | light_lc_mc_open (uint8_t *p_handle) |
| Create an instance of the Light LC Setup Server model states and return the corresponding handle. More...
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void | light_lc_mc_clear (void) |
| Clear all stored data and reset state contexts to default values.
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void | light_lc_mc_init (void) |
| Initialize the Light LC Setup Server persistent memory.
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This module provides APIs for handling persistence of the Light LC Setup Server model related states.