Typical Scene table record structure. More...
#include <zb_zcl_scenes.h>
Data Fields | |
zb_zcl_scene_table_record_fixed_t | common |
zb_uint8_t | field_sets [FIELD_SETS_LENGTH] |
Scene field sets. More... | |
Typical Scene table record structure.
For each endpoint corresponding type must be declared with ... macro.
zb_zcl_scene_table_record_fixed_t zb_zcl_scene_table_record_type_s::common |
Fixed-size part of the scene table
zb_uint8_t zb_zcl_scene_table_record_type_s::field_sets[FIELD_SETS_LENGTH] |
Scene field sets.
Field sets are individual for each device, their actual size can be evaluated with ... macro. Field sets must be filled and parsed with ... and ... functions.