nRF5 SDK for Mesh v5.0.0
generic_level_mc.h
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37 
38 #ifndef GENERIC_LEVEL_MC_H__
39 #define GENERIC_LEVEL_MC_H__
40 
41 #include <stdint.h>
42 
43 #include "generic_level_common.h"
44 #include "mesh_config.h"
45 #include "mesh_opt.h"
46 #include "model_config_file.h"
47 
48 #if (SCENE_SETUP_SERVER_INSTANCES_MAX > 0) || (DOXYGEN)
49 #include "scene_common.h"
50 #endif
51 
65 #if (SCENE_SETUP_SERVER_INSTANCES_MAX > 0) || (DOXYGEN)
66 #define GENERIC_LEVEL_SERVER_STORED_WITH_SCENE_STATES (GENERIC_LEVEL_SERVER_INSTANCES_MAX + \
67  (SCENE_REGISTER_ARRAY_SIZE * GENERIC_LEVEL_SERVER_INSTANCES_MAX))
68 #else
69 #define GENERIC_LEVEL_SERVER_STORED_WITH_SCENE_STATES (GENERIC_LEVEL_SERVER_INSTANCES_MAX)
70 #endif
71 
72 #define GENERIC_LEVEL_EID_START (MESH_APP_MODEL_GENERIC_LEVEL_ID_START)
73 #define GENERIC_LEVEL_EID_END (GENERIC_LEVEL_EID_START + GENERIC_LEVEL_SERVER_STORED_WITH_SCENE_STATES - 1)
74 
76 #define GENERIC_LEVEL_EID MESH_CONFIG_ENTRY_ID(MESH_OPT_MODEL_FILE_ID, GENERIC_LEVEL_EID_START)
77 
87 uint32_t generic_level_mc_level_state_set(uint8_t index, int16_t value);
88 
99 uint32_t generic_level_mc_level_state_get(uint8_t index, int16_t * p_value);
100 
101 #if (SCENE_SETUP_SERVER_INSTANCES_MAX > 0) || (DOXYGEN)
102 
113 uint32_t generic_level_mc_scene_level_store(uint8_t index, uint8_t scene_index, int16_t value);
114 
127 uint32_t generic_level_mc_scene_level_recall(uint8_t index, uint8_t scene_index, int16_t * p_value);
128 #endif /* (SCENE_SETUP_SERVER_INSTANCES_MAX > 0) || (DOXYGEN) */
129 
140 uint32_t generic_level_mc_open(uint8_t * p_handle);
141 
145 void generic_level_mc_clear(void);
146 
150 void generic_level_mc_init(void);
151 
154 #endif /* GENERIC_LEVEL_MC_H__ */
uint32_t generic_level_mc_scene_level_store(uint8_t index, uint8_t scene_index, int16_t value)
Store internal Scene Level state variable.
uint32_t generic_level_mc_open(uint8_t *p_handle)
Create an instance of the Generic Level Server model states and return the corresponding handle...
uint32_t generic_level_mc_level_state_set(uint8_t index, int16_t value)
Set internal Level state variable.
void generic_level_mc_init(void)
Initialize the Generic Level Server persistent memory.
uint32_t generic_level_mc_level_state_get(uint8_t index, int16_t *p_value)
Get internal Level state variable.
uint32_t generic_level_mc_scene_level_recall(uint8_t index, uint8_t scene_index, int16_t *p_value)
Recall internal Scene Level state variable.
void generic_level_mc_clear(void)
Clear all stored data and reset state contexts to default values.

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